How to Render using Foxit PDF SDK (C++)
PDF rendering is realized through the Foxit renderer, a graphics engine that is used to render a page to a bitmap or platform graphics device. Foxit PDF SDK provides APIs to set rendering options/flags. As an example, you can set up a flag to decide whether to render form fields and signature, or whether to draw image anti-aliasing and path anti-aliasing. To render, you can use the following APIs:
- To render page and annotations, first use function Renderer::SetRenderContentFlags to decide whether to render page and annotation both or not, and then use function Renderer::StartRender to do the rendering. Function Renderer::StartQuickRender can also be used to render page but only for thumbnail purpose.
- To render a single annotation, use function Renderer::RenderAnnot.
- To render on a bitmap, use function Renderer::StartRenderBitmap.
- To render a reflowed page, use function Renderer::StartRenderReflowPage.
Widget annotation is always associated with form field and form control in Foxit PDF SDK. For how to render widget annotations, here is a recommended flow:
- After loading a PDF page, first render the page and all annotations in this page (including widget annotations).
- Then, if use pdf::interform::Filler object to fill the form, the function pdf::interform::Filler::Render should be used to render the focused form control instead of the function Renderer::RenderAnnot.
Example:
How to render a page to a bitmap
#include "include/common/fs_common.h" #include "include/pdf/fs_pdfdoc.h" #include "include/pdf/fs_pdfpage.h" #include "include/common/fs_render.h" using namespace foxit; using namespace common; using namespace pdf; using namespace foxit::common; // Assuming PDFPage page has been loaded and parsed. int width = static_cast(page.GetWidth()); int height = static_cast(page.GetHeight()); Matrix matrix = page.GetDisplayMatrix(0, 0, width, height, page.GetRotation()); // Prepare a bitmap for rendering. Bitmap bitmap(width, height, Bitmap::e_DIBArgb, NULL, 0); bitmap.FillRect(0xFFFFFFFF, NULL); // Render page. Renderer render(bitmap, false); render.StartRender(page, matrix, NULL); ...
How to render page and annotation
#include "include/common/fs_common.h" #include "include/pdf/fs_pdfdoc.h" #include "include/pdf/fs_pdfpage.h" #include "include/common/fs_render.h" using namespace foxit; using namespace common; using namespace pdf; using namespace foxit::common; // Assuming PDFPage page has been loaded and parsed. int width = static_cast(page.GetWidth()); int height = static_cast(page.GetHeight()); Matrix matrix = page.GetDisplayMatrix(0, 0, width, height, page.GetRotation()); // Prepare a bitmap for rendering. Bitmap bitmap(width, height, Bitmap::e_DIBArgb, NULL, 0); bitmap.FillRect(0xFFFFFFFF, NULL); Renderer render(bitmap, false); uint32 dwRenderFlag = Renderer::e_RenderAnnot | Renderer::e_RenderPage; render.SetRenderContentFlags(dwRenderFlag); render.StartRender(page, matrix, NULL); ...
Updated on April 9, 2019